Cloud UE Characters

Characters run inside the hosted UE renderer. The browser embeds the signed player URL and receives video and audio over WebRTC.

How It Works

01

Runtime

The session gateway coordinates ASR/VAD, language generation, and Qwen3-TTS

02

Renderer

Response audio drives Runtime MetaHuman Lip Sync inside the UE renderer

03

WebRTC

The browser receives rendered video and audio from the signed player URL

Renderer Packages

Bundled

AStack Review

Default MetaHuman runtime package for premium WebRTC sessions

UE package

Custom MetaHuman

Cooked into the UE renderer image and driven by worker-published coefficients

Custom

Brand Character

Integrated through the renderer build pipeline with camera, lighting, and material QA

Start Building

Read the integration guide to package custom characters for the hosted renderer.

Integration Guide