Cloud UE Characters
Characters run inside the hosted UE renderer. The browser embeds the signed player URL and receives video and audio over WebRTC.
How It Works
01
Runtime
The session gateway coordinates ASR/VAD, language generation, and Qwen3-TTS
02
Renderer
Response audio drives Runtime MetaHuman Lip Sync inside the UE renderer
03
WebRTC
The browser receives rendered video and audio from the signed player URL
Renderer Packages
UE package
Custom MetaHuman
Cooked into the UE renderer image and driven by worker-published coefficients
Custom
Brand Character
Integrated through the renderer build pipeline with camera, lighting, and material QA
Start Building
Read the integration guide to package custom characters for the hosted renderer.
Integration Guide